How Cyberpunk 2077 1.5 Update finally coming to PC and console platforms, CDProjekt Red’s highly anticipated (and to many, highly disappointing) sci-fi RPG has received some great quality-of-life updates that make the game feel like it should have been made at launch – though I still have a big gripe with it.
More than a year after the game controversial release and you still don’t have the ability to ‘transmog’, or cosmetically alter your characters’ outfits, which seems like a minor issue, but for a game that’s so dependent on aesthetics, it makes you look like an idiot if you’re trying to get the best ones possible statistics of your clothes. If all NPCs obeyed the same rules as your playable character V, Night City would be a clown metropolis.
For those who don’t know, transmogrification is a term popularized by World of Warcraft for a system that allows you to apply the appearance of a certain piece of clothing to a different piece that has better stats. This allows you to have almost complete control over how your outfit looks without having to wear a hideous set of unparalleled outfits to customize your character build to your needs.
Admittedly, it’s not a common feature to see in an RPG, but given that the game was so heavily marketed in its futuristic style, I’d hope there was an easier way to make my character look more in keeping with the theme and elegantly. that one.
That said, it’s not impossible to create a proper outfit using existing game mechanics, but it’s hard work. If you find that perfect top to match the rest of your gear then you can upgrade it until it’s properly specified not to be a downgrade from your current fit, but that takes time and a little grinding. I don’t expect to look like a total villain in the early stages of the game, but I would love to at least not look like my character hastily robbed a Party City in the first 20-30 hours of play.
In fact, you can’t even recolor or dye the clothes you have to make things match up a little more perfectly, which would help the fact that most of the clothing options in the game are terrible. Fortunately, having spent a lifetime playing The Sims has taught me that if you don’t do a good enough job,The mod community will do their best to helpbut they shouldn’t.
Cyberpunk fashion has a lot of potential, and that seems pretty wasted. Keep in mind the game was initially released in December 2020, we could have DLC packs for clothing collaborations with technical clothing brands or designers if CDProjekt Red didn’t have to spend the last few months making the game playable after launch.
Does wearing a bad outfit really affect the game? Of course not, and if you’re happy to run around to grind your perfect outfit or just put on the first pink mini skirt and military helmet combo you see, then more power to you – I never want to discourage you from playing something that you enjoy. I just wish as much effort had been put into the in-game clothing as was put into the marketing.
Cyberpunk 2077 Updates We Actually Received
It’s not all doom and gloom: the patch at least lets you finally customize V mid-game. Previously, once you exited the character creation screen, you couldn’t make changes to them, as the game is based in a city where body modifications are so common… it didn’t make sense.
It was left to the mod community to provide a solution for those playing on PC, while console users just had to make do. Now everyone can change V’s appearance by looking in a mirror, although you’re stuck with the physical face you selected at the start.
We also received some new customization options, including new hairstyles, colors, and makeup options, but no additional outfits were mentioned. You can also get a new apartment by going to a website from your apartment’s PC, allowing you to move to the excavations in Japantown, Northside and Corpo Plaza and customize them as you see fit.
YouTuber OneDragon We also found a number of changes that weren’t mentioned in the patch notes, some of which are specific to your in-game outfit choice.
- The maximum number of mod slots you can have on all clothing items has been reduced from 20 to 9
- Legendary mods now require legendary outfits to be equipped
- Each mod is now tied to a specific clothing category (i.e. Deadeye critical mod can only be equipped on goggle gear)
The full list of these undocumented balance changes was listed by the Reddit user. Headin2sound which also mentions that changes have been made to nerf his crit damage, reducing it from 100% to 50% and each point in Reflexes now gives 0.25% crit chance instead of 1%.
For all your flaws, I really like it Cyberpunk 2077but we’re likely to see a few more patches before people can forgive their disastrous release, and I certainly hope some of them include some new threads and steps.