George RR Martin may be shocked to see what his Elden Ring characters have become


Legendary writer George RR Martin teamed up with From Software and Hidetaka Miyazaki to essentially create the mythology of the world of Elden Ring before the catastrophic Shattering event. The characters involved were often made like humans, heroic but flawed in their travels and adventures. However, when From Software took on the task of turning these characters into entities that would fit into Elden Ring, these mythical heroes and personalities were split into something twisted and more suited to playing a “boss monster” role.

“When Martin wrote these characters, and when he provided the original story of the mythos for the world of Elden Ring, these demigods were much closer to their original form, and perhaps closer to human form when, before the crush, before it all began . So it was more up to us to interpret this and say, ‘how did they become such inhuman monsters? And how did the mad stench of the shattered shards of the Elden Ring and its strength affect them?’ So that was our job to take these great heroes and disfigure them a bit and distort them into something that they weren’t,” said game director Hidetaka Miyazaki. “And I think if we get a chance to show Martin and if he gets a chance to see the game and see these characters, I think he’s going to be a little bit shocked. When he wrote them, he really had something more human in mind, a little bit more traditional human drama and fantasy characters. So I hope he gets a kick out of that.”

Miyazaki’s favorite in-game Martin character? A mysterious figure named Rykard. We don’t have any information about this personality other than the name at this point, but they’re probably going to be pretty doozy.

“That process of taking these very flawed human characters but these very dramatic, heroic characters and basically breaking them and turning them into these deformed, grotesque monsters… That was a lot of fun for me personally.”

Some of Martin’s characters combined with that signature boss-making technique that has given us elegant executioners like Sister Friede and titanic monstrosities like Darkeater Midir is a recipe for greatness. I have a feeling that the most epic boss encounters in From Software’s suite will get some stiff competition when Elden Ring arrives.


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